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I accept and agree with your rant. It's a completely ridiculous oversight for a company of this size. Why are the JDK / NDK / SDK fields still...
This works properly. I would not use the other solutions above. Unity also should fix the underlying issue.
Not really a question, but more an FYI at Unity: using cmd+b when you are using addressable and have a split binary seems to fail, while build and...
To properly add GameKit and get the Unity Social namespace (as terrible as it is) working again, here is actual code that works. For the...
I seem to be having the same issue, but with AdMob. Which packages did you have to add, @Logg-Out ?
This is going to sound like a bit of a rant, so first, thank you to @mcarriere for all his follow-up after solving the problem: Addressables is...
Hopefully you've scrolled down this far, but in 2022 for above API 30 on Android, see the answer below the top answer as the much-lauded answer...
If you are on an M1 Mac the correct way to resolve this is to right click (option click) on your iOS project folder to which you just built, and...
We are seeing the same issue. Android will not build and the resolver locks up when trying to resolve whatever conflict it is finding. iOS...
@JeffDUnity3D it would be great if you conveyed to people at Unity things like this. The entire market for Unity games is on the Apple App Store,...
I'm writing solely to keep this thread alive in the hopes Unity picks up on this if enough people post and complain. Audio popping like this is...
This does not work for iPad. Application.isMobilePlatform = false in Safari as it defaults to desktop browsing.
I have a WebGL project in which I have recently implemented a very simple (ha!) use case of Addressables using the following code: public void...
This is correct.
The Unity wrapper for Game Center is unquestionably broken. LoadUsers is not viable anymore. I would guess this is related to updates to Apple’s...
thanks, Kurt. We are seeing this crash even when I leave it empty in the callback in our project. The crash doesn’t occur until a scene change....
I’ll start you with the conclusion: switch to AdMob now and save yourself the heartache. Unity has some moronic algorithm that will flag you any...