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Thanks for this, that does what I need for now, I'm able to set the output camera settings to what I need. For context, and due to our...
Is there a way we can just tell Cinemachine (at an application or Brain level) to not modify certain properties? We have a camera stacking setup...
@Andre_Mcgrail - when it finds a 'Hidden/InternalError' shader, why doesn't it just apply the URP/Lit anyway? Or ask? Or suggest something?...
If you mean something like "hold left joystick and slowly rotate left", then you could do something like Transform myXRRigTransform;...
When using the provided InputHelpers in the XR Toolkit, it seems everything is binary, as the IsPressed only returns a boolean. Does the XR...
Hi , is there a straightforward way to capture a button event from an XR controller (in this case Oculus Rift)? Looking here -...
Hello, was wondering how to access the exposed properties of one of the AnimationRigging components as seen here. [ATTACH] It seems to be...
Have been playing around with the XR Interaction Toolkit for a few weeks now and generally find it is not very flexible or modular and requires...
Agreed. Whilst on properties, also need ways to group and organize these as well - and this should be reflected in the Inspector. It looks so...
Once shaders get even a modest amount of properties, it becomes very hard to see at a glance the layout of properties, their names and their...
When setting a shader parameter to Mode: Integer, it is expected that only whole number steps are valid in the inspector. [ATTACH] The number...
I still find it very flakey using VS Code with Unity... even when on these suggested versions - Have to restart OmniSharp a couple of times for...
@JulienF_Unity Can't seem to find this in 2019.3... as many have already asked what's the status?
Hi Seb- can you elaborate on these technical reasons? If I'm able to have wireframes that draw the Collider shapes, and able to have...
And what about the per-light shadow quality that is no longer there?