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apply scale in blender is probably the best way [MEDIA]
Thank you Invertex, it makes perfect sense now you put it like that.
Hi, I'm trying to add simple post processing colour correction to my shaders to use on low quality settings to keep some of the visuals the post...
Hi, I'm prebaking reflection probes for a time of day system using the built in render pipeline, I'd like to blend between the cubemaps as the...
Hi, I'm modifying some meshes based on submesh index in order to bake texture array slice index into the UV. I've noticed some meshes although...
thanks for the explanation. I tested opening blend files with different extensions on my install of 3.4 and 3.5 alpha and they seemed to be fine,...
Interesting, can you tell me more about the "auto export on blender post save callback", I'm not sure I quite understand
If models have had their uv0.Z index already set, is it possible to use mesh baker to combine them and keep the uv0.z data?
Thanks for looking into for me, I'll have to try to find some workarounds but nice to know it might come in the future ☺️
Thank you for the quick reply. As I get more into the workflow of baking to use texture arrays I have another question; If I have a single mesh...
apologies if I missed this, there's quite a lot of documentation and forum posts to read though When adding objects to the list of objects to be...
Message me on twitter if you want more info about how the exporter works. https://twitter.com/FrankieHobbins Re, source and blend file on the...
you could bind a new hotkey to two python commands, "save and export". I agree that quick iteration is great, but also its useful to save my...
bpy.data.objects has always worked for me, maybe the error is elsewhere?
Its not really what you asked but imo you should ditch the ".blend files in unity pipeline" and export fbx from Blender but with an exporter tool...
are you sure it worked, and the fbx opens fine if you copy it into the blender folder? I only ask because "export finished in 0.0000 sec." is the...
unity is just loading blender in the background and using the blender fbx exporter, did you try exporting the fbx directly from blender to see the...
I realised I should have provided an example with the ground in the skybox, I've duplicated and rotated the castle which is why the scene looks...
I agree, its very difficult thank you for making the plugin. The time function sounds great too. Taken from this post There is a distinction of...
Thank you for the quick reply. I was finding that gradient ambient light was not adequate for lighting buildings in shadow, especially during...