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DrHotbunz, thanks for your reply - but it's the Mac version i need to get working. (yes, i use Pro)
yes (of course)
Hi, Actually, how do I pass the "-batchmode" argument to the standalone player? Aras mentioned it here:...
Hi, struggled with the same. Found that this works though: void OnGUI () { Texture2D logoTexture = (Texture2D)EditorGUIUtility.Load(...
yup. How can we learn more about this? If the socket is NOT connected, we can try to re-connect, but if it's in a "unknown" state like this...
hi, what did you end up with? Did you try to use the json.org code?
Hi, In (browser) JavaScript, I call GetUnity().SendMessage("_system", "ext_SetID", contentId); when the browser's window.domready event...
Hi, Find attached a quick implementation of the C# TUIO Library from reacTIVision, as a (very) basic tuio client in Unity. Enjoy! j....
or even better, select "Output: Show as HTML" for the command, and...
It's jailbroken for sure - we're in Denmark, so hacking is a prerequisite for iphone fun here... Actually, the demo is pretty hacked itself:...
hi, just wanted to let you all know about a little side-project of ours: Using the (lovely) iPhone as a game controller for (equally lovely)...
The project can be found at http://shiftcontrol.dk/project/29
Hi all, we have been asked to assemble a demo for a exhibition - and will need to construct a scene like illustrated: [img] For the...
yeah - some of the 'conceptual challenges' here was to challenge the 'traditional toolkit' still used by the majority of VJs.
the event was nice, wonderful to do live stuff, wonderful to meet Yoggy, Valdemar and Joe - we should do this again soon! (we'll post images...
excellent. thanks again.
would love to ;-) we did a lot of work to get this version built, so it would be a shame not to show it more than once - not that vj-ing is what...
andeeee, thanks for your precision - would you be able to create a class like Jonathan's implementing this? FYI - what I was looking to...
awesome! Thanks a lot Jonathan.
hmm. Thanks for the information. There seems to be a (whacky?) implementation in C# - Color.GetBrightness() for example - but Unity's Color...