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UPDATE: Figured out what the issue is, and wanted to share incase anyone else has the same issue. My ScriptableObject database and the label were...
Update: Another issue I've discovered is that this duplication glitch only occurs when using Play Mode Script -> Use Existing Build When using...
Hi, small issue I'm having right now when trying to load multiple assets. Loading any "Database" assets via AssetLabelReference. Currently...
I've tested this before and it hasn't worked. I load an asset, save a reference, then release the handle and it just removes the asset from my...
Currently trying to set up Addressables for loading scenes and assets, but I'm getting a problem where assets are not being unloaded when their...
So if I understand this correctly, I can still have active GameObjects referencing assets via public variables, as long as the scene and any...
Yea so at this point I've concluded that anything I'll be instantiating should be done via an Addressable ScriptableObject. I'm currently writing...
Thanks for your help on this so far, I really appreciate it. I've spent almost 3 days researching this but there's this massive black hole on the...
I may have a misunderstanding about how referencing worked. For example if I had a script called "Inventory" with a variable "public ItemDatabase...
Thank you for the response, but theres still alot of things that I don't understand. For simplicity, I will NOT be using any sort of...
So after spending all day researching Addressables I still don't really see a valid way to use them. It doesn't help that information about them...
Recently I found out about Addressables when trying to figure out how to get item sprites when loading the player's inventory from save file....
I actually have a built-in console to see any debug messages, everything runs fine it seems, but the AdMob initialization message seems a bit off....
Where/how would I get the device logs? Also Update: Fixed a few things and made adjustments to the AdMob account and app-ads.txt to hopefully...
(This was originally posted on Google AdMob forum but I figured I would post here as well, trying to get as much help as possible...) We...
I have a Macbook mini 2014. Its actually not supported by Ventura but I was able to use OpenCore Legacy in order to install it. Turns out you...
Recently updated my Mac from Monterey to Ventura to comply with Apple's new SDK requirements coming up this month. I didn't use a Time Machine...
We're having trouble understanding the numbers shown on Unity Dashboard. Monetization -> Project Overview -> Total Estimated Revenue shows no...
Hey everyone, our company Scuffed CD has published a second game: CD Puzzles CD Puzzles is a FREE, casual, fun collection of puzzle and...
Update: I managed to install CocoaPods on my MAC. I also see a pod file thats generated by LevelPlay. Opening it doesn't work but I figured out...