A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I believe it is UpdateVolumeStack, a static extension method of Camera:...
Hi, Try and reduce the normal bias in your Universal Render Pipeline Asset, that might be the issue.
Try and use Sample Texture 2D LOD node?
Glad you got it working!
At a glance it looks correct(having implemented a similar solution). From your description, it sounds like one of your directions is off. Could...
StencilStateData is just a settings class, basically. The actual operation happens in RenderObjectPass.SetStencilState. For example...
Hi Hakazaba, Great question - with URP you use: TEXTURE2D_ARRAY(_ArrayName); and SAMPLER(sampler_ArrayName); And to sample the array you use:...
Hi kbarski, From what I can tell, the reason your object is not receiving any light is due to the fact that it is completely black. If you...
Hi Beast32704, As you probably figured out, URP doesn't support Surface shaders. I would suggest you familiarize yourself with Shader Graph. For...
Hi anthonytrianh, If I understand your problem correctly, you wish to be able to set, for instance, the player colors to different colors than the...