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You can follow his activity on Discord. It looks like we'll be able to try it out soon, but there doesn't seem to be a release date yet. At least...
I have the same problem. Does anyone know?
Looking forward to SSGI + APV (as a fallback to SSGI). Is it wrong to expect SSGI + APV as an alternative to lightmap baking? I don't think anyone...
APV seemed to work well in the enemies demo and Unite's sponza...
hello. I am interested in this asset. can jump and zoom view when double click(or other way) the name of an object? (similar to double clicking...
wow good news. thanks. //edit It worked on my 1050gtx. but fps was probably 3~5. Hair is very beautiful. Antialiasing is working fine.
>Passeridae I got perfect results like in your video. Unity SSGI shadows are very flat when RayMiss is None. H-Trace replaced that part...
[ATTACH] [ATTACH] [ATTACH] [ATTACH] I bought the asset and tried it. I prepared two patterns of sky (None and HDR), and took screenshots outside...
Yes. That's right. Sorry for my poor english. ///edit/// Unity's standard SSGI stayed bright even with the room closed. UE's Lumen was able to...
・One directional light that illuminates the entire scene ・Block the front of the Cornell box with a wall When the above conditions Does H-Trace...
Heretic shared only characters and shaders as Digital Human Package 1.0. Enemies will be shared as a digital human package2.0. I think it will not...
Hello Unity Dev. Are there any new announcements at siggraph about Enemies? I can't wait to see this in my Unity editor.
Seeing this news, the Enemies(DigitalHuman2.0) announced at the same time is also worried. The Heretic was shared only the character models. On...
It's amazing to get this beautiful image without baking or messy settings. Also, the beauty of antialiasing is often overlooked.
That's right. I want Unity's SSGI to improve to "SSGI + some method mix" like Lumen, or to some original method(which doesn't require a lot of...
We are discussing when Ray Miss is set to None. Is this image made with that setting? Also, if the front of the room is half or fully closed, does...
If I need to manually place a lot of fake lights to restore the look, it means that the engine isn't doing GI work. Most GI engines look great...
I don't speak English so I don't know if I understand everything, When Ray miss is set to none, the scene looks very flat and poor, and the result...
I think so, too. Lumen properly darkens closed spaces, even when the directional sun is in the scene. Unity's SSGI is bright even with all...
All assets are temporary. (Thinking over a long span) Still, it certainly helps a lot of people. Playmaker, DynamicBone, Gaia, etc .. Even the...