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Hello guys, I have a situation where I move my character using the NavMesh. Currently using NavMeshAgent.velocity, but I have also used...
I'm not baking lights, only using realtime lighting.
I updated to latest and it does indeed seem to work with PBR graph. It seems a little overkill for what I need, but oh well.
ShaderGraph doesn't suck at all, it just needs some improvements to be more reliable, because right now it is glitchy, and also I don't see why it...
I started from PBR using emission, and moved to Unlit afterwards, but both of them have the exact same issue. I have also tried to manually sample...
Hi, I have been trying to sample the shadow map from the shader graph using a custom node. I am grabbing the main light of the scene in a custom...
Unfortunately still happens in 4f1. However, I replaced the Point Lights in my scene with Spotlights and it doesn't seem to crash any more.
If anything it seems to happen even more frequently on latest. I often can't get more than a couple minutes of work done before crashing. I've...
I stopped getting this crash with the previous Unity update, but I updated to latest again today and I'm crashing constantly after moments in Play...