A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Great! Much appreciated. I will investigate further! Cheers,
Amazing! Thank you! I've been looking around for a script that would build the Addressables prior to Building the app (not in the Editor). Or...
Hello, I understand I need to Rebuild my addressables when I make a change to them. That is all good and working. However, I have noticed that...
I ended up changing all the OnMessage functions to be like the OnError function, which takes a string instead of bytes[]
The solution is that in WebSocket.jslib, in the instance.ws.onmessage = function(ev), the if statement if (ev.data instanceof ArrayBuffer) only...
From my personal experience, as soon as I tilt the camera, the entire 2D Render Pipeline doesn't know what to do with the angle, so everything...
Sure thing! Here is a test I did earlier on: [MEDIA]
Hello, I'm trying to import a PSB file for which each layer contains a frame for an animation with transparency. My problem is that the importer...
Solution found! Cheap workaround, set the position of my light to be the previous frame position... This 2D shadow based on a texture is now...
Cheap workaround, set the position of my gameObject to be the previous frame position...
Hello, I'm using a CustomRenderTexture to render out a texture from a material using a camera Render Target texture. My problem is, the...
More on my investigation: If I do this: Call Render() for a camera with render target as a RenderTexture Set its RenderTexture as Active...
Hello, So I got this work pretty well and fast, but I'm having a lag between the update of the Light2D and cookie sprite. Basically, when I drag...
Hello JoKr, Not a perfect solution, no... Still investigating. At this point, I'm rendering a Texture2D shadow mask based on this solution:...
Hello all, I'm testing to what extent I may use the new 2D lighting renderer for my project. I'm wondering if I can get 2D shadows to be...