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This is a short version of the code that is working on the host, but not the clients: void FixedUpdate() { if (isPaused != null)...
Yes, I double checked it with the default HLAPI and it works just fine with it.
It's really strange. It's not that it doesn't react. Debug messages say it's all fine. My characters get moved by moving their rigidbodies with...
So, I started using this, finally. After some initial confusion on where suddenly all those options on the network transforms went, and some...
y-yes, I suspected, haha. Does that mean "fixes" is all the things listed and "improvements" is some optimized stuff?
Is a linux facilitator for 32bit planned?
What's the difference between fixes only and fixes&improvements?
I bought the addon and I must say: It's really fun running and jumping around! Only thing I noticed is that it seems I can dash endlessly while...
I'm not sure if somebody else already got that problem, but whenever I destroy a BoltEntity with BoltNetwork.Destroy(boltEntity) i get the...
Wow, it works wonderful now! Many thanks! Everything works now as it was intended.
I got some problems with Prototype and networking. I build a tank prefab out of 3 Prototype-objects and some empty gameobjects. If I try to spawn...
Have you activated DX11 in the unity properties? Otherwise it will try to use a normal shuriken particle system.
I really like the new FPC (old one gave me a headache), but I can't seem to manipulate him with AddForce and ForceMode.Impulse. I want to throw...