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We suffer from unity keyword limit(256) and we found imposter shaders use some global kewords. Can we make it as local keyword? Check this...
Adding foliage to tree preset causes slow in editor scene(not in runtime). I presumed tree mechanism runs culling one by one. As far as I know...
How can I use diffuse profile for HDRP foliage shader? I put some definitions on top of shader and diffusionprofilehash as below, but foliage...
I'm working on modifying a bunch of bones(transform) in runtime. Animation job is proper way to achieve this with acceptable performance cost, but...