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Thanks!! That worked.
I have a project with one game.scene file, and 0 other .scene files in the project. However, when I try to build, the build dialog shows "game"...
I have such a simple task: create a text box exactly like a chat application, where new text is appended to the bottom. When enough text is...
Thanks for the link
So Vector3.Distance is slower than the entire collider/tigger/event system?
I have some simple AI script that uses MoveToward and LookAt to seek an object and then take it somewhere. With LookAt and MoveTowards in tandem...
Great info, thanks. What have you found as a good reference to study? I am having trouble just finding something to learn from. For example...
Well my TCP/UDP clients and servers are built far outside of Unity. I am really using Unity as a demo for my personal game related networking...
I am looking for guidance on what type of serialization to use for a multiplayer sports game. The game can have up to 8 players and will use TCP...
Thanks, exactly what I needed to hear. Forgot about normals.
I have a game, let's just call it soccer. There is a player object with a controller, and this object is emitting a raycast basically around the...
I'm just about ready to scrap my Unity project, after 9 months of work. I cannot get the most fundamental (3D) feature of this application to...
Regardless, I don't care what Unity does in the background. If I set the transform.rotation.x to add 1 degree each update, it should just do it -...
I see. Rotation in Unity, in my opinion, is absurd. I can clearly rotate an object around axis X/Y/Z in the inspector. I can clearly read the...
I am using the most basic implementation of rotate for a directional light (well, for a transform really). While it does what I want, it doesn't...
Then to me it sounds like I don't need locks. I just need my event listeners in Chat to append messages to a Queue, and for Update to check the queue.
Also after reading about locks, I still don't understand how a lock prevents the threading issue.
Thanks I will give this a go. Sidenote: What's the reason to use underscores for your properties? MS recommends not to...
Unity does not like it when I multithread, in this case using async for TCP streams. However, I didn't think I was calling an event on a different...
I just found out Unity uses .net 2.0.0