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I generally just use the "latest" redirect to find the correct documentation page/latest version of a package:...
Very cool! Thanks for sharing, and congrats on the early access Steam release! I agree about using a mix of standard Unity in combination with...
To be fair, a lot of us got excited about DOTS several years ago at the 2018 keynote, and further invigorated by the 2019 keynote. I can't blame...
Same issue. We like to keep up to date on the newest official releases, but it often breaks our cloud builds.
I haven't needed this feature myself so can't give too much help, but the documentation makes it sound possible:...
Is there a way to call ResetBindPose programmatically? I've once again run into the issue of not being able to do a simple thing with SpriteSkin...
We're using PSBs for all of our rigged characters. I tried this, and as @APSchmidt noted, this doesn't solve the problem. So, I created a...
I'd also love for this to be implemented. We're wanting to make our character sprites a bit bigger (increase their resolution since we are now...
I also had similar headaches with serialization. Had it semi-working for a while but I've given up on making it all work for now, so I can move on...
I wound up just doing what I needed in a custom shader instead of using shader graph. That being said, it seems like it's possible. The core of...
That's a good suggestion, thanks. Though, I do generally check in on the forum, discord server, and youtube multiple times a day, so I was kind of...
Setting aside any hopes of plans or a roadmap being shared, I'd love to hear more about the active state of development regarding DOTS. Does...
Even just some more communication/info about DOTS plans would be much appreciated.
Also curious about state machines
We have had this issue for a while too (just tried a new build an hour ago with this issue). I assumed it was related to notarization or...
The artist on our current game uses the photoshop Overlay mode pretty exclusively when creating lighting effects. So that's the main one for us.
I agree with the general sentiment. It's frustrating when classes aren't extensible in straight-forward ways. Perhaps in this case they still...
Thanks elJoel! I guess I should have spent more time going backward through this thread than I did fiddling with settings and versions of...
I can't seem to get ambient lighting to work with the hybrid renderer. I've tried just about every variation of package version, unity version,...
Can you share your insights?