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[IMG] Hi everyone! We've been working really hard making this indie game for the last 1.5 years: M.E.R.C. And it's finally time to share it with...
I've since found this bug report for Unity:...
I should state that I am using Unity 5.3.3p3 and am loading scenes asynchronously. Perhaps that is why it doesn't work in builds?
Is Transform.GetSiblingIndex() meant to work in builds? In editor it seems to work fine, but when I do an OS/X build it always returns 0 for every...
I just got Unity 5.3.3p3 and it seems to resolve the issue on OS X. Everything seems to work now, so upgrade:...
@Slice3d any update on this issue? I am now using Unity 5.3.2p3 on Mac and the plugin does not work for any of the Shaders. Running your demo in...
Hi, I'm having an issue on iOS (iPhone 6 and iPad Air 2) with Unity 5.1.1p3. In Editor with iOS emulation "Open GL ES 2.0" it works as expected...
Hey @JoshPeterson I noticed there is now a 5.0.3p3 patch and a 5.1.1p1 release. It looks like the 5.1.1p1 patch is now up to date with all the...
Hi Josh, Is the 5.1.0p1 release today all caught up with the IL2CPP improvements from yesterday's 5.0.3p1? Thanks,
Thanks Josh, I'm glad I asked then :)
Hi Josh, I see Unity 5.1 is out today. Does that release contain any more memory related fixes for IL2CPP or is it mostly just the fixes from all...
That's great to hear! We will continue testing on our end to see if we find any specific memory areas to address.
Oh interesting, well that is scary. As I mentioned above we are seeing weird memory bloating with IL2CPP builds on iOS too. It's basically halted...
davekalina while XCode says you are using about 33% of the available device memory, you should note that iOS only lets you use about 40% of the...
We are using Unity 5.0.2p4 and our project is using about 50-70 MB more memory for IL2CPP builds on iOS than it does with regular Mono 2.x builds....
Hi austin11, I'm not sure what that has to do with audio import settings? You are talking about image settings and I am asking about the audio...
Yes that is correct. However this all worked fine in Unity 4 and earlier (that documentation hasn't changed for Unity 5). Also, once I "fix" the...
The problem is definitely something to do with the StreamingAssets folder. Any text asset file I put in a Resources folder anywhere else works...
I'm still having this issue. Every time I upgrade Unity (this time to Unity 5.0.1p3) it breaks all of my text asset files that are not in the main...
Since updating to Unity 5 all my dynamic fonts disappear when running my game in editor if I lose focus of the editor and then regain focus. This...