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https://en.wikipedia.org/wiki/Strategy_pattern Strategy pattern is composition! With Composition, you don't really need a "BaseItem" class...
So I've been trying to wrap my head around component based design through both Unreal and Unity and would like a little bit of input. Think of a...
Nonsense. See Photoshop, Maya, 3DS Max, CAD, Solidworks, etc.... All world class applications that don't give two S***s about beginners. If...
This is all so much easier in Unreal Engine. Someone with no coding experience could throw together one of these doors in like 5 minutes with a...
UE4 has an answered question or tutorial for just about anything you would ask unless you have some highly obscure requirement. Again, you can...
I actually like it as a programmer because it's far faster to throw prototypes of systems together for design purposes. Most of the time I don't...
Uhm no...it's more like the people who have actually used Visual Scripting recognize where it is and isn't beneficial, while the code types...
They would argue that those 300+ lines of code are easier to read than 20 nodes of spaghetti wires lol. There are all sorts of commonly used...
First of all, I am not talking about Macros, but sure macros could clean it up as well. Visual scripting, at least in BPs case, follows the same...
Someone could create said Node with those few lines of code and then your Node graph would look nice and tidy...would that make you happy?
Nobody is telling you to use BP instead of C++. I don't think I or anyone else ever said that. What I said was that it is very powerful for...
It sounds to me like you're an isolated programmer (though probably very skilled) who has little exposure to the design side. In other words,...
Some people in this thread really need to drop their programmers EGO. There is nothing innately better about building a game in C++, UNLESS...
Outside of Mobile and 2D, Unity is grossly behind Unreal in pretty much every area. You have to scour the depths of the Asset store to fill in...
So you've never heard these nonsensical remarks made before by people who have less than 5 minutes clocked in UE4? -UE4 is only good for big...
"Lets censor everyone who disagrees with me!" He raises very valid points. People who have given both engines a fair shot are the only people...
lmao this is a hella old thread and not even entirely accurate. When I made this I was trying to avoid Blueprints while I should have embraced...
I had this same feeling before I gave Blueprints a serious look. Also, it was very hard to get over this (wrong) feeling that I was being "cheap"...
Unless you're one of those "Everything in one script" kind of programmers, it should be pretty obvious how it can be done.
I don't think opponents of UE4 fully understand the power of the Blueprint system when backed by C++. On a team, a programmer in C++ can expose...