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Those sound handy. Do you have a timeline for this update?
Right. So how about the more relaxed collision detection by only looking one room ahead and behind when laying out the map? How about...
I bought DunGen for first-person games. WebDemo 2 really caught my eye. I particularly liked the way the map was three dimensional, and you could...
Feature request: progressive map generation. (DunGen working something like super-SECTR STREAM.) This feature is a bit specialised but could also...
How about allowing us to run a batch process testing out the random keys, and only keeping the ones that work? That way I could keep all the...
I think the corridor idea is the key here. Tiles could be placed almost anywhere and as long as there was enough space between them to dig out...
You could have a Basic version of DunGen that only does 2D grids and a Pro version that also does 3D grids and design-driven layouts. One of...
Later on it might be interesting to see what happens with other grid types, such a triangular or hexagonal grids. The rooms might be more...
This sounds fine to me. Like others here my prototypes are regular sizes. And door placement might be easier when using a snap tool. Will...
Yes, this worked just the way I wanted. I used Local Prop Set instead of Random Prefab because I wanted different tiles (room types) to have...
Remember the old game Descent http://en.wikipedia.org/wiki/Descent_%28video_game%29? How about allowing rooms of any shape including concave,...
I would like to work with hexagonal rooms, with doors on all six sides. And I would like to have trapdoors on the top and bottom of rooms....
To make the door placement less critical, how about you let us place the door markers inside the AABB and then you project them along their normal...
Would you consider allowing us to work with doors like we work with props? I would particularly like this for the not-in-use doors. I would...
This would suit me too. It would mean that I could have the outer walls of adjacent tiles overlapping if that's what I wanted. If you let us...