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I get that it is less stable. What I don't get is why there are two intermediate tech releases (2023.1 and 2023.2) that purport to be supported,...
I'll try on 2023.3. I really don't understand the tech stream thing. What's the point of even having 2023.2 if major features don't get bug fixes?...
I'm having trouble baking anything other than at very low resolutions. I can bake my scene in about 10 minutes with 2m spacing. This results in a...
My crappy solution for the grid alignment problem was just to set the probe distance to a non-round number like 1.848483
After a bunch more experiments this seems to have been the issue. Increasing the memory budget to High fixed the issue (at least for now). (I...
I tried using the exact settings you have, then again disabling Lighting Scenarios, and again disabling GPU and Disk Streaming. All of them...
Attached screenshots. I believe I disabled "Disk Streaming" at some point in the past because of another bug. Only one lighting scenario.
At some point after 2023.2.0f1 I started encountering an issue where the APVs seem to cut out in certain areas of the scene and camera...
Yeah this gets me constantly too. Is there any way to see them? Can this be fixed?
Same story on 2023.2.3f1. Figure it's worth mentioning since the editor seems to come out about a day before the release notes. (!!!??)
I have tried this in 2023.2.2f1 and it no longer throws an exception or logs an error but it still does not bake. Also the baking on Mac tends to...
I wonder if there would be a way to mark probes as interior or exterior somehow? I'm not sure how you'd generally define that. But certainly...
Enabling disk streaming on Mac/Metal (but not Windows/DX12) fully breaks rendering throwing this error every frame: NullReferenceException:...
Also encountering this problem. Seems to be an exception when its trying to throw a different error message to the console, based on looking at...
Starting with the new 2023.2.0f1 release I cannot bake APVs in my larger scenes (not that large though). Happens on both Mac/Metal and...
I agree that improved or automated tools for fixing light leaking would be an enormous help!
Thank you! I updated the light probe sample multiplier to 24 (with default ray sample counts) and it mitigates this issue almost completely. Phew!
Okay, it looks like the artifacts I'm describing happen in just a simple test scene. I created a new HDRP "Basic Outdoors" scene with the default...
Unfortunately the sample count doesn't seem to affect the results much. I set them all to 1024 and bounces to 16 and still get similar results....
I could use some help trying to debug something I'm seeing. I have two scenes that use APVs with the same settings, same set of prefabs, same...