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Original post was updated with Post Mortem thoughts!
Updated original post with github repo
should be fixed now!
[MEDIA] Hi everyone, Today we've decided to share a little project we've been working on for the last few days. DOTS of the Dead is a DOTS...
Hi there ! We are experiencing an issue with the xbox one controller on PC. It looks like the name of the device is exactly the same when...
Hi there, we were wondering if your plug-in was compatible on PS4 and Xbox one?
We have used Braincloud for a couple of projects and really liked it. In fact, right now we are developing an app that will possibly reach 100K...
[IMG] It's here! Jib Life is real and we're ready to open up our early development build to the public! Jib Life is a skiing/snowboarding...
Hi, I have a skinned mesh character whose animation sometimes brings some clothing vertices under the floor. I would like to draw those...
@Antikor: MSAA is only available in iOS 4.0 and up. Try updating your iPad to the latest iOS version.
Awesome, it fixed our problem too.Thanks!
Unity's networking will let users play with each other across the world over an internet connection. In real world cases, you'll need to use a...
Hi, I enabled MSAA in my game using the sample code given in this thread, and although I am very satisfied by the anti-aliasing in itself, I get...
Here is a simple javascript implementation of what Kiyaku suggested for a "description.txt" file that was imported into the Resources folder in...
Hi, I recently ran into a problem with customizing sliders in Unity 3. When I want to set a different thumb image in a GUIStyle, the thumb...
Storing data remotely requires that you setup a user identifying system in your game (login, password), set up a database on your server and have...
Hi, PlayerPrefs store integers, float or string values on the user's device. The way you use it is by creating a key for each stored value that...
One way of doing this would be to export a csv or xml file from excel to a file located in the unity project. Then in Unity you can parse the file...
Ok, sorry I read your question a bit quickly there. Try using your thrusters' transform.up, right and forward vectors (these are in world space)...
At first glance I think this might be caused by the lower framerate on the iPhone. You could try to decrease the countdown variable by the...