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I was initially quite interested in getting this, but the reviews are some of the worst I've ever seen for this type of product, so I don't think...
Hi. Just started using the Animal Controller, together with the Wolf Pack, in a real Project Everything worked as expected in the Editor, but...
I was setting up a small test scene to demonstrate the issue, so I could take a screen capture, and while I was doing that I think I've discovered...
I think I can see my problem. The captions are not actually floating in at all, they're fixed at their correct screen position. BUT, the screen...
Hi @opertoonist, thanks for the feedback i'm still having problems getting captions to 'stick' to the screen. I wish there was a copy/paste...
P.S. Ignore no. 5 above (unless there IS a way of doing it). Splitting each chapter down into small chunks of about a dozen or so panels and then...
Hi, I purchased Panoply a day or so back, and have spent some time creating a chapter from a series I've been working on, as a way of learning the...
Just bought this on sale, together with the Daily Life pack, as it's been on my wish list for a while First impressions are good, although I'll...
I've not been working on any of my Rex-based projects for a fair while, so it was a bit of a disappointment recently to go into My Assets and see...
hiya. i've replied here rather than by pm about the missing animations, as it may be of interest to other users (who fail to read the...
hiya. sorry for the late reply, but i've only just seen the alert. i've pm'd a message to you here
Hiya @BeeZee this may be a known thing, but vertically moving platforms don't rebound from ceillings/floors when "Turn on Wall Contact" is...
@jeremyfryc That should work ok, but you've got a superfluous check in there. I'd suggest this is all you need:...
@jeremyfryc There's a simple hacky answer, and there's a correct answer (which will be quite different) The simple hacky answer is to just paste...
Thanks @BeeZee for the feedback (and for putting the "Actor Facing Player" Event on your to-do list). I've been futzing around with the Crouch...
So, to get round the crouching problem, I've just edited all my player sprites to change their pivot point from the centre to the bottom, so I...
A glitchy thing I've just come across: If your player can crouch, and their Collider Offset Y value is negative in CrouchState, then when they...
@Bagnol thanks for that. Funnily enough I'd just this minute noticed that option while I was flicking through the code, and had come here to edit...
Hi there. I'm getting a LOT of fun from the Rex Engine so far Most of the problems I've found, I've been able to hack fixes for, but a couple of...
cool. thanks for the info. at first glance it looks as if it would be quite simple to implement (although, things are rarely as simple as they...