A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Attached is a screenshot showing a view of my scene, the lightmap settings, and the settings for the sole point light in the scene. I've set the...
Updated op with potential solution!
Updated op with more info
Weirder still, it happens in one specific project JUST in recent scenes I create, not (as far as I can tell) in scenes with previously-baked...
So I've been struggling with a lightmap issue that has me completely stumped. Basically, every lightmap bake I do ends up with these...
So, anyone found a fix/workaround of any sort? Patch seemed to mostly fix the issues I was having in one scene, but started work on another...
I have a bit of a dumb question that I can't seem to find the answer to, regarding the revenue cap. If you make a game that sells more than 100k...
I'm working on a game where I want to have hundreds of enemies and objects on the map at once. Currently I have the game well optimized when...
I'm trying to create a dense forest. For gameplay reasons, each tree has to be a game object rather than a terrain tree, so currently each one is...
Aha, I found the answer. I didn't add the EventSystem to the menu prefab. Now it works perfectly.
UPDATE 3: Ok... it seems that it works in the scene where I copied/pasted the menu, then deleted it... but not in any other scenes. I don't...
UPDATE 2: Wait... for some reason it's working now??? O_o I have no idea what's going on.
UPDATE: the menu seems to work if I copy and paste it from my other scene, rather than creating a new one from a prefab. I also need advice on...
I've been working on this problem for hours now and I can't seem to figure it out. I've got a basic escape menu I want to show up whenever the...
I don't know too much about resolutions, having done all my gaming on desktops with regular 1280x1024 monitors. I was just wondering if there was...
Oh, that's exactly what I'm looking for! Thanks!
I'm working on a game where text on the HUD will fade in and out as you move through the environment. So I need a good way to quickly set a...
Ok, thanks. I'll experiment with it.
Is there any way to adjust how "blurry" the lightmapping is? In other words, I want to make lightmapped shadows closer to being hard-edged, like...
Well, at least I know what it's called. Surely there must be some way to replicate the effect via shaders, maybe?