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Thanks, I'd need to try it to understand. Will there be some sort of tutorial or a document describing this in details and explaining the...
Hi, another quick question. Is it possible to define multiple textures for the roads to introduce a bit more variation along the segments? E.g....
One thing I came across was a bit ballistic but it does the job: https://discussions.unity.com/t/disable-fresnel-in-standard-shader/226968/2 The...
Hi, did manage to overcome this issue in the end? I'm having the same issue and I was initially bringing smoothness to 0 but it still "fills" the...
I had one more question: I saw some performance issues mentioned above. Also, I haven't been deleting any components but ended up with some...
I checked the materials in the demo sample and ran some experiments. In the end, I switched to using the AlphaTest render queue in the materials....
I'm getting the same results for the legacy and the normal one. Hence, I included the last one I tried but here's the one using "Fade In/Out":...
Yes, shadows are received ok for non-transparent materials: [ATTACH] Can you please confirm where I can get the demo scene you're referring to?...
Thanks, I'm on ER 3.2.3 (Nov 17 2023) and Unity 2019.4.39. I'm getting the same results with the ER shaders: [ATTACH]
Hi, quick question. It's related to casting shadows on the transparent objects in Unity. I'm trying to use semi-transparent material to blend...
Hi. I just tried to export this as OBJ again using UM 2.10.12. UVs are still broken on the exported OBJ. Do you think there's a chance it may be...
Thanks, I tried it but got the same results. However, when I export it as a prefab it works just fine with the latest UV.
Sure, see the steps below: 1. Select the object 2. Select the face 3. Use "UV Tool" to move the UVs 4. Tools -> UModeler -> Export as .Obj 5. Open...
One more question. I read in the FAQ that you don't support run-time APIs but what about the APIs available through the DLL within the Editor? It...
Hi, thanks for your great tool. It's very helpful for the types of operations I need when adjusting 3rd party models. However, I'm having issues...
Thanks, not having to download each would be helpful. Actually, I tried selecting multiple assets to download but it didn't seem to work so I had...
Also, is there a chance you tool will be generating thumbnails for prefabs that contain a mesh? Just like it's done within the Unity's project...
Hi, it's still not clear: do I need to download all my assets first? I've got zillions of assets purchased over the years and I keep getting this:...
Screenshots for question 3:
Hi, First of all, thanks for your great asset. I've purchased the asset and spent some time watching tutorials and trying things in Unity. This...