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Just bought this, very cool. Though, if you're going for true samurai action style, blood needs to jet like 100 feet from the bodies when they...
This error in particular is a strict typing issue... in this case, you have to tell Unity iPhone that the component you're finding with...
That happened to me under the 3.1 OS. I had to rebuild Remote under the latest version of Unity to get it working again.
Congrats on the feature! :D
Have you ever run into problems doing the latter? I used to do it that way, but I started getting problems with Unity giving a null reference...
Bumping for a related question. I have a cylinder mesh that is being used by a mesh particle renderer. The cylinder mesh has four bones attached...
I don't know if it's broken hardware so much as slow hardware. In my experience I've found that the more you tax the device the more likely it is...
Cool, glad you found a good solution. :)
I thought I read on this forum somewhere that RGBA16 caused memory leaks for some reason. You might want to check up on that...
Another thing you might try is shrinking the area of the individual graphics or repositioning so they're not edge-to-edge on the texture sheet if...
They mean don't set it to PVRTC4 compression, set it to uncompressed (RGBA 32 bit). You'll get a bigger file size but the artifacts should...
From the optimization notes in the manual, you should keep the number of vertexes under 10k per frame.
But since each sprite only uses a 1024x512 area, why not combine two sprites onto one 1024x1024 area? You'd only have to use half the number of...
Hello all, Just wanted to announce that Ship It!, a game Red Knight developed for Coracle Online, is now available in the app store. Cargo and...
It can have an effect though. This is only tangentially related, but take the game Demigod. Stardock released it with no DRM since they didn't...
oop, yeah. Thanks for the correction. :)
It sounds like a typing issue... the iPhone doesn't support dynamic typing, and it's looking at the ArrayList's elements as Objects. You need to...
We use ScreenFlow, it works pretty well.
In the editor, it's under Edit-->Project Settings-->Player.
Time.time counts from when you started the application, so it's not going to be zero. However, you can still use it in this fashion. When your...