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I've managed to make it work by blending the transform offset based on the animation weight and layer using avatar masks.
I'm sharing animations across many different quadruped characters using a Generic rig type. I have a source Animator Controller which has all the...
I'm trying to understand how addressables work with multi-platform. On the doc it says: "Multiple platform support: the build system separates...
I have a bunch of warning such as "Inconsistent LOD naming (_LOD1 found but no _LOD0)." but no linked file or source. How do I find the files that...
From what I have gathered, reflection probe blending is based on the object volume intersection with the reflection probe volume. For example, if...
Thank you, that seem like a great solution :)
Hello Can Bakery bake lightmaps per prefab with multiple prefabs present in the scene or do I need to bake each prefab in an empty scene? I want...
Hello everyone, I'm working on a project with a very large world and I'm investigating what would be the best solution to use lightmap...
Thank you so much, that works :)
public class TestClass : MonoBehaviour { [MenuItem("Test/Property Override")] static void TestPO() { Object[] meshRenderers =...
Hi, I have a bunch of 2d environment prefabs that are all using sprites from the same texture atlas. I'd like to swap the entire texture atlas at...
Thank you :)
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Underground Adventure ≫ Available on the Unity Asset Store ≪ [img] Venture underground into the dark mines and seek fortune! Underground...
Yes, that's what I meant about rotating it. My only goal here is to be able to control how much noise is applied per world axis (not per local...
I just found out that disabling SRP Batcher and enabling Dynamic Batching solves the problem. Is that normal ?
Sorry for the confusion Let's say I want my grass shader to move the vertex on the world X axis, even if I rotate my instance to any angle, its...
This seem to be related to the "SRP Batcher" setting of the Renderer, this problem goes away when I disable it.
I'm using Unity 2019.3.11f1 URP, here is my problem : [MEDIA] By simply moving or rotating the view or the camera, some materials will switch a...