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Really hoping to get a streamlined solution for this from Unity staff! I'm losing my mind trying to get this to work. Please help!
Sorry if this is a total n00b question, but part of my challenge in finding my own solution is perhaps not knowing how to phrase the question....
Found the answer on the Unity Discord: For whatever reason, the Alpha of an HDR Emission is reversed. Setting the Alpha to 0 makes the emissions...
I've successfully achieved 2D glow by following this tutorial by Brackeys, but not without a strange problem. When two glowing objects overlap...
Thank you, fixed it
Hey that's exactly what I did too, and it worked out perfectly! Thanks again!
Thank you, that all makes perfect sense. I figured I may need to learn Coroutines in order to make this work, and it sounds like that's the case....
I've been reading all other threads on this topic and still can't seem to find what's causing my lerp to finish immediately. My game is a 2D...
It looks like your Start() function is missing braces? Try this: using System.Collections; using System.Collections.Generic; using UnityEngine;...
Thank you, that seems to have fixed things! Movement is a little janky (the character feels very heavy), but that at least gives me a good...
Thank you for your reply! To give you a sense of how I got to this point: I started off with a character controller using transform.translate for...
Thank you for your replies, but applying downward force after a jump... is that really the best solution? RigidBody's are supposed to respond to...
If I up the Gravity Scale, jumping seems to become impossible without using huge AddForce values. Slopes also become very sluggish
Hi everyone, I've been doing a lot of reading and can't seem to find a solution to fit my situation. I'm creating a 2D platformer and have...