A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey thanks! Great to know! It doesn't hurt productivity too badly, but I couldn't find any info on search so I thought I might be going crazy....
Anyone else having trouble with the services tab popping up all the time? It happens constantly, even if I am not doing anything at all. I was...
Can anyone help me find information about keeping track of latency per client? Everything I have found is outdated, depreciated, under-documented,...
Yea, this place is horrendous. I cant send messages or start conversations or anything. Inexcusable. My gmail is my name here as well. Feel free...
Same boat here. Feel free to drop me a message some time.
Quaternion.lookRotation can take two arguments. The first is the look direction, which you have used successfully to aim the bow away from the...
Can I get a re-initialize hook for when a skinned mesh gets vertexes updated at runtime? Right now it keeps the old vertex list.
I can't seem to find a way to update the vertex list in cloth to reflect changes made to a mesh in character creation. How do I update a cloth...
If this is a "Not currently implemented", can I get a confirmation? This makes combining meshes with cloth components impossible at runtime.
Is there a way to add a cloth component during runtime? I am getting 0 for the cloth vertices count.
UPDATE: So I tried OnAnimatorMove and OnAnimatorIK, and while both allow me to make changes, they do not show up in the rendered scene. Unity is...
I am certainly not claiming that my understanding of what I have to work with is perfect, I would love to learn that it is just a mistake on my...
My characters need to have spine corrections done after animating due to the fact that the Unity Humanoid system has no concept of decent...
When you pass your float to the animator, why not just modulate it into the range you need? SetFloat("animatedRatio", animatedRatio%1f); or if...
I typically go with three animations (4 for a bit more juice) Jump Animation Free Fall Animation (Looping) Land Animation Then if you want to go...
I am not sure where LaneFox is coming from on this one, basically all the information I have seen so far on VR target frame rates puts 60 as...
It is triggered during a Start() event, but I have moved it around a bit and had no change in results. I only have one camera. The component that...
Thanks for the response Gambit, My shader is not altering the inputs at all. Think "return tex2D(_MainTex, i.uvmain.xy);" in the frag shader. It...
If anyone would like to test, Make a dynamic texture tex, RenderTexture texRender, and nolighting shader texBlit, then loop this:...
I have a shader I wrote specifically for manual blit calls (procedural texturing). I am bypassing linear sampling, but no matter what I do, My...