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@trappist-1 thx dude
Thanks! I'll stick to using 2 texture arrays, but the second way is nice to know too!
That worked, but non-sRGB looks very ugly and light on albedo texture, so if I wanted to use sRGB texture array together with Normal maps, I'd...
How do I set TextureArray to be in a nonSRGB texture? I can set individual textures to disable sRGB, but after TextureArray gets generated is...
I am extracting `Normal Map` from `Texture2DArray` in shader graph and then converting it to normal using `Normal Unpack` node. But results I get...
Getting the same problem, did you come up with the solution, 2 years later?
@NWHCoding Thanks for everything!!!
@NWHCoding Thank you soo much. [IMG] And if that is still not too much to ask, how did you go around this issue? Or is it thousands of raycasts?
Hello @NWHCoding. I really liked your work. Has there been question on how you Sir went about implementing a Cylindrical wheel collider? I'm...
[IMG] If I restart unity it works fine, but after some amount of time that thing starts again. And I don't feel like restarting Unity every 30...
@StaggartCreations Well... sh*t. Made it work now. God bless you.
Restored project with a clean installation of unity v2019.4, PostProcessing still not working
Updated to unity 2020, same bug... Edit: Updating to 2020 broke my project, I had backup on github but now for some reason when launching it back...
Its 3rd day in a row spending hours researching a problem. Can't understand whats causing it. I am using Unity 2019.3.5f1 with PostProcessing...
i found that, if you press "Maximize on play" button, then hit play, then pause and turn off this button, display dropdown will not appear