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Hey @cam415, I believe the "FollowMatchUpdates" field of SetPoseAction is public, should be set-able:...
@zerozerozero , so you do want to add the two "Snap to Vertical Surfaces" and "Snap to Horizontal Surfaces" preset Forces (which are both "Proxy...
Hey @atti , thanks for the clarification that this is about devices that DO NOT support AR Foundation (iPhone 6 etc.)... and it looks like you...
Hey @atti , have you tried with a clean project to get just the AR Foundation delayed initialization working? We can try pull in someone from the...
Hey @cam415, this feature will be better supported in our next release. Until then, it may be possible to find the "ARTrackedImageManager" object...
@juliannorum yes! The trick is to disable a couple of things: - On the "SetPoseAction" uncheck "Follow Match Updates" (so that if the marker...
Quick answer: enable and disable the proxy for the conditions to update (NOTE: not all ProxyGroup conditions update under these circumstances)....
Lighting answer: "GameObject > MARS > Visualizers > Light Estimation Visualizer" (configures a MARSLightEstimationVisualizer onto your...
Also please use the MeshCollider not BoxCollider (very different, as the AR planes are meshes not boxes).
After adding the MarsSession in your scene, be sure to zero out the transforms on the AR session, MarsSession etc. also you may have to keep the...
You should be able to add a MeshCollider to your plane prefab, and the Plane Visualizer will pick that up and ensure it is updated.
To define your own data objects and semantics, you can use "SynthesizedSemanticTag" to create a new data object and associated a tag with it. If...
Hey @atti , This may be tricky, couple of suggestions: - Easiest way is probably using separate scenes (but sound like you already tried this):...
Hey @herbrush , 1) AR Foundation GameObjects will not work in Simulation (i.e. AR Foundation pipes into MARS, but MARS doesn't currently pipe...
Btw, you may need to resync the Simulation (see resync button in menu) for Scene lighting changes to show up in the Simulation View.
MARS has built in face recordings (with video and tracking), hope that is helpful.
In your Hierarchy, right-click and select "MARS > Data Visualizer > Light Estimation Visualizer" (that should find your default light, and add the...
Some thoughts for @dsouzareenac : - Using MARS, open the Simulation Window, and drag one of your 3D animal models onto the scene, that should...
IUsesMarsSceneEvaluation Hey @wickedwaring , some quick answers: a) To increase the speed of scanning, by default there is a 2.0s wait between...
There is also a rare issue we are tracking down where on first launch the subscription doesn't kick in, please ensure you are logged in, try going...