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Big thumbs for sharing this! Simple yet useful alternative to the overpriced Json.Net packages in the Asset Store. When the core project is free,...
Very interesting findings and elaborate detail @Invertex ! I hope the tween engine people out there see this.
I am wondering if there is a performance cost associated with using Renderer.IsVisible for a GO? Or is that value always up to date as part of the...
@dannyd something has changed for the better in 5.4.1 but we are not quite there yet. Before, the VR enabled UCB builds were not displaying...
@dannyd what is the status of this one?
Thanks for sharing this fog shader @rea ! In Unity 5.4, this shader seems to be drawing on-top the UI layer. The 'normal' Global Fog shader does...
@TuesdayNinja Does this update mean that this issue has been resolved?
Have you had time to look into this @dannyd ? If not currently supported by UCB that would be nice to know.
Scene list under advanced is empty, yet the editor settings from version control is used and the efforts of the preexport method have no effect....
Hi I am currently building a few VR projects through UCB. I am using Unity 5.4b20 for this and use the OpenVR SDK. The produced players do _not_...
Hi I have been trying to figure out if it is possible to set the UCB 'Scene List' from a 'Pre-Export Method' script. I am trying to avoid too...
You need to call native Android methods from your c# scripts to get the paths to internal and external storage within the Android Context of your...
Maybe this blog post will be helpful for you?
Bump!...anyone?
I am experiencing a strange issue. Using Oculus DK2 in Unity 5.2.3 & Oculus Unity pack 0.1.3. I have set up a scene that renders segmented parts...
I have set up a scene that renders segmented parts of the scene in high detail via viewport clipping. I am doing this using 2 cameras. One camera...
Sounds somewhat possible. If that is the case, then I am surprised I did not stumble across something as fundamental as this while searching HMD...
Hi again @DrBlort ! Once more your input is much appreciated. Thanks! I am afraid that I can't identify/understand the logic behind the need to...
I have a scene where I have set up a simple depth based LOD scheme. I am having trouble when running this in 'VR mode' in Unity 5.2.1 using Oculus...
Thank you for looking into this @DrBlort ! After you pointed me in the right direction, I was quickly able to conclude that the problem lies with...