A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Right now, the Live Capture 4.0.0-pre.1 version is available if you want to try the feature. I can't make a guarantee for when the verified...
@dgoyette In the upcoming 4.0 release of the Live Capture package, keyframe reduction is available for the Virtual Camera and Face Capture...
@dgoyette Yes, it is easiest to create a script that moves the bones based on the blend shapes of the mesh. Ideally the script should apply the...
@DanRP I've tested it and fixed the issue, here is a version that should work: public static IEnumerable<ICompanionAppClient> GetClients()...
You are correct that currently there is no public access to the client list. For now, you can use reflection to access the clients, something like...
Hey! I suspect you are trying to reference the Unity.LiveCapture assembly, but have not added a reference to it in the asmdef the script you are...
The NTP timecode source should be able to work on its own without any other configuration in Unity. However, check the firewall to ensure that...
Hey! We don't expose the face pose directly, it is intended to be accessed though a FaceMapper implementation. That said, we should make it...
Theoretically, there is no reason it can't work over the internet as long as you forward the required ports. Server discovery currently works via...
@Astion I can give some pointers regarding this. 1. Yes, the app is only designed to work with the editor. It is theoretically possibly to use...
At present, there isn't calibration functionality built into the Face Capture app. This is one of the features we would like to add next to the...
As you found, the audio and video is just stored on the local device for now. Streaming that back to the editor is something we have considered,...
@godbeygames Currently, the way to resolve this issue would be to adjust the Face Mapper asset settings. Here is a summary of the steps: Open...
This is something we want to be able to support in the future, so we've architected the package with this in mind, but there are a few key...
Currently there isn't a very convenient way to test your FaceMapper configuration before connecting the app, but we have plans to improve this....
@akent99 Add just one FaceActor component to the "Sam-v11-2 Prefab Variant" object, and assign the mapper asset to it. Once you have added the...
@ILLB There is a known issue with the firewall configuration detection where the firewall rules are not correctly found by Live Capture. You can...
@cr4y Thanks for the information. If the connection issue occurs at the Unity application layer, generally there is a useful log message. This...
@KazooR You can try to manually enter the IP of the server to connect to instead. That can help in scenarios where the computer has many...
The expected behavior is that you should only need to press the "Configure Firewall" button once, then it should never show up again. When the...