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I can no longer build our project because of this error. Shader error in 'Particles/Standard Surface': invalid subscript 'instanceID'...
We are looking at performance and we are noticing that despite having LOD's on objects, the geometry drawn in the shadow maps are always LOD0. Is...
I was hopeful when the last patch said this was resolved but it didn't effect the time at all. The logs don't show much. *** Completed...
We have a rolling build system, it simply builds our project from the command line at every check-in. We were running 2017.2.1 and out build time...
I was able to figure out that this is the Cull Modifier. If you take the #2 goo demo and remove fade on the decal and replace it with Cull what...
I isolated the problem down to the Dynamic Decals package from the Asset Store version 2.0.2, when I upgraded to 2.0.3 this went away. As soon as...
After Updating from 2.0.2 to 2.0.3 I started getting errors NullReferenceException: Object reference not set to an instance of an object...
I keep getting particles that look like this. Where they are not facing the camera. [IMG] This is how it looks in the editor (paused at the same...
I was able to figure out what this is. There were textures in the build that were set to compress and were not powers of 2. You can correct this...
I made a fairly simple repro case of this and filed it as (Case 939236) NPOT Textures cause Clean Builds to Fail without warning
We had this issue to and figured out what it was. There were textures in the build that were set to compress and were not powers of 2. Notice...
Case 938978
I just reproed this and reported it in a completely trival test case.
This is still happening for us, and it is causing all sorts of problems. If the event is at 0, then we get it on Update(0) and then again on the...
This bug seems to be fixed in 2017.1p2
I just got done making a system like this, each weapon had about 30 animations. What I did was very similar except I only had one layer for the...
I finally got them to identify this as a bug.
Let me explain my situation. In my game sometimes I have 1 Camera running and sometimes 2. Basically I have an FPS and I use a second camera for...
This is still happening in 2017.1.0f3 I hope someone can look at this, it has been nearly a month since I reported this, and this hasn't been...
We have a build system that does clean builds of our project for distribution. Starts with a fresh directory, gets all the files, then does a...