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OHMYGOD thank you!!! I can't believe I missed that. It's basically the first line too. Thank you!!!!
Hi team! Any help is appreciated here. So I have some projectiles, and I want to move them in a single method in an update loop, and also track...
Indeed! Same realization that I came to. No need to pool those: just enable and disable them from the prefab. Thanks for your feedback!! I'm...
They are set up to shoot the player. You need to add a targeting function where it looks for enemy players. Usually I put a "team a" and "team...
Interesting! I was thinking of that, and using a job for moving the transforms and raycasting hits. Thank you! I'll take a look at that and see...
@Churd @Marc-Saubion hey thanks for the responses and the time you took to answer. I'll investigate and take your advice to heart. Thanks!
Hello everyone - thank you kindly for your words here. I do need pooling, and I will implement pooling. Previously, I made my own pools...
Sounds good, thank you!!
That's exactly what I'm doing, good to know it's a good practice! Thank you, the standardized bullet but customized at runtime is very...
Hi everyone! So I will need to pool projectiles, muzzle flashes, hit effects, etc. Should I: 1). Have a global pool of every type of...
Hahah it SHOULD be fine but I don't know man, I'll have to look at it later after my seething rage passed at quaternions. Thanks again. Now...
Oh sweet baby Jesus. THANK YOU. The Quaternions shmaternions didn't work for me as they'd clamp super weird and just wouldn't work. Doing this...
OHHHHH. That makes sense!!! Thank you here!! I... never... would have figured that out. Thank you. Ah yes, that makes sense. -720 is still 0....
Hi team! I am clearly a very dumb person. I thought I could figure this out. This is after a solid 4 hours. I've tried many things. Please...
I have actually - evaluated node canvas, unode, and a couple of others. Ultimately I just stuck with c# FSMs. Finally got my head wrapped around...
Ah sorry, my mistake. Using a scriptable object based FSM. I... need to see things visually. I throw my hands debugging, adding a billion...
My brain NEEDS to see a visual representation of behaviour. Debugging a standard scriptable-object based State machine is a giant PITA. It...
Oh wow, that is spot on,! Thank you!!!!
Hey team, Debugging standard state machines sucks. I'm seriously considering refactoring to use VS for agent behavior - really using it only for...
Damn. I really hope not. The new Intetpreter would have been fantastic. I love VS for agent AI.