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Hi Tautvydas-Zilys and thanks a bunch for the insights. It's a little clearer now why the Unity DLL behaves the way it does. That is a very...
Hello! We currently embed the Unity exe into our parent WPF app with the command line argument -parentHWND. Because of reasons, we would like to...
The problem still persists. We opened a bug report in the meantime (case 1425844).
Hello! We are experiencing strange behavior from the ProBuilder runtime API. If we, for example, create a ProBuilder object, say a cylinder...
It's been almost a year and the problem with the "new" input system and an embedded Unity process still persists. Is there any update / tip /...
Hi Andrew, sorry for my late response. I sent you an email on June 14th. Did you get that one? Thanks and greetings, Christian
Hi Andrew, Thank you for the info and the offers. We found ways to circumvent the issues regarding input + RDP during our development phase for...
Hi Andrew, thank you for your response and for pointing out the connection to the issue with Unity's (new) input system and RDP. From the most...
Just checking in again if there is any info about this issue. We are still struggling with it. Any help is much appreciated. Greetings, Christian
Hello and thanks again for the help on our previous problem. There is another issue we are struggling with: The RTGizmos seem to not be...
Hello hello! We are using RTG in our project and it helps us tremendously - thank you! However, we came across a problem that concerns Vertex...
Hello! We embed the Unity process into a Windows Forms Panel, which is the child of a WindowsFormsHost, which again is the child of a WPF Grid...
I am having the exact same problem. Would be very glad to know if there is a way around that, or if we need to wait for a fix in the future...
I have to go back on my words from my previous post a little. It's not enough to load a single prefab in the beginning from a MonoBehaviour's...
@SudoCat Thank you for your input. I am glad I am not the only one with this problem. @TreyK-47 and @DavidUnity3d Thank you too for your replies....
Hello hello! My problem: I want/need to load prefabs with Addressables and use them immediately. I have the following code: private async Task...