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I am using AROcclusionManager to make sure objects are occluded in the scene. I also have a shader on the ARMeshManager spawned prefab that...
UPDATE: filed a bug report IN-72267
UPDATE: tried to reproduce this bug in an empty project for a bug report, but was unable to reproduce it, so the bug only happens in my bigger...
UPDATE: I have changed the active input handling to "Input System Package (New)" and it works! So having this setting set to "both" just...
iPhone 15 Pro Unity 2022.3.22f1 ARKit in XR Plugin Management settings is enabled using URP render pipeline "initialize XR on startup" is enabled...
I'm using the latest ARFoundation and ARKit plugins, doing the standard setup in documentation TrackedPoseDriver does not seem to be working at...
You misunderstand, we just want the game to play in the editor (with mouse and keyboard controls), not the headset. This is surely possible on Mac.
Same issue here, we're probably complaining in the wrong forum, need to get a hold of Oculus / Meta devs, not Unity so I made a post in their...
@cecarisen right? it just makes sense, it is on the unity VR roadmap, and i did make a comment, you should too!...
I would love to have a way to not use the oculus integration plugin (which is a huge mess) and instead use a Unity made package that works with...
The main issue here is input, such as buttons on the hand controller, and also the hand positions, I already tried moving the camera and origin...
Is there a way to implement Quest (and Quest 2) hand tracking, without using the cursed, overblown Oculus integration plugin? I and a lot of...
Ok thanks for the instruction! I saw this mesage and it was like Christmas. So digging through the test code, I found this: var...
How do you simulate VR input from code in automatic tests using Unity Test Framework? I need to automate testing of the VR player grabbing...
btw I'm using the now fairly standard setup of XR Interaction Toolkit, the new Unity Input System, etc... all of the packages are on the latest...
How do you simulate VR input in play mode unit tests using Unity Test Framework? I've been struggling with this all day I need to automate...
@VRDave_Unity please add those extension methods into the package itself, would save some other poor soul the time I spent doing this
+1
exact same error for me
I have a very complex socket with multiple colliders and triggers that turn on and off at certain times. What I need is a way to specify which...