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Thanks for the update and screenshots. First off, you need to save your bindings as the default binding: (a) Click on "Replace Default Binding"...
HI @Chimpien - can you check if your issue is similar to this: https://steamcommunity.com/app/358720/discussions/0/1734342161853608849/...
Found the issue - will have a fix in the next beta next week. In the meantime, you can add the Microsoft Motion Controller Profile in your OpenXR...
Hi, can you confirm please the Unity OpenXR plugin version you're using?
Also, which version of Unity and the OpenXR Plugin are you using?
Hi - can you check the response above and see if it applies to you?
.. .and make sure the ActionMap is all hooked up properly: [ATTACH]
thanks! it looks like there are two unbound actions for the "oculustouchcontroller" actionset. If you click the "+" for either Button X or Button...
Hi - Can you check in the old binding UI if on the machines it's not working that the current active binding for your app/game is the default...
iirc you were using _userPresenceAction.action.phase == InputActionPhase.Performed after 5 seconds of your game starting? "Performed" happens on...
Checked with Unity, and the correct way of reading that value is via something like this: using System.Collections; using...
There is no "userPresence" in OpenXR, this is a Unity implementation simply interpreting the current openxr session state. SteamVR exposes...
My understanding is that Unity used the session states to get userPresence. For SteamVR, you can unset the "Pause when VR headset is Idle" if you...
Hi @emrys90 - can you try with the latest Beta and setting the "Pause VR when headset is idle" setting to "Off": https://imgur.com/a/QJuwHQs
For the proximity issue, fix is now out in Beta: https://store.steampowered.com/news/app/250820/view/3206008758348222788
Thanks for that, yes this is a known issue/behaviour (proximity on first run) and there's a current fix under testing at the moment - Hope to get...
There seems to be some invalid bindings being sent - can you check if you're in the latest Unity OpenXR Plugin? Also, can you try the Untiy...
HI Can you share a SteamVR System report after replicating the issue on your end? (Hamburger icon > "Create System Report") Any chance the hmd is...
I used the sample Controller Project from Unity. Yes I noticed you're using a headless setup from your screenshots and that would be related to...
Yeah if you have the same issues with multidriver=false, then that defintiely is related to here. The issue with the "black screen" however,...