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I added this as a feature request as a couple of people have brought this up now. I think it's worth implementing. Anyways, their is a "Duplicate...
Ah, that is an interesting idea. I actually have some ideas on how this could work. I don't want to get your hopes up too much, as I haven't used...
The quickest way to fix this is to swap out the "Tracked Device" scripts that are currently on the controllers / center eye with a "Tracked Pose...
Version 1.82 is now available! Here are the updates : - Added Initial WebXR Support. Consider this a beta.. There are currently some issues with...
This is a very late reply - but for posterity you likely needed to reassign the pipeline under Project Settings -> Graphics. It can get unset when...
To ellaborate a bit on Niraj' comment, you can also disable the "LocomotionManager" component. That component allows you to switch between...
I did play around with Normcore a bit, though at the time (this was a while ago) there weren't a lot of docs, so I kind of just trailed off on it....
Hey there. I haven't had a chance to checkout Photon Fusion yet, but I'm very interested in it :) I'll take a deeper look and see what it takes to...
Hi everyone, Version 1.8 (and 1.81) are now live on the Unity asset store. Here are the changes : 1.8 : - Added new fully gloved Hand Models and...
Hey there. I typed up a long response but it accidentally got deleted :( Luckily one of our awesome community members made a video about driveable...
Hi there! Glad you're enjoying it :) To answer your questions : 1. To create your own ragdoll like the one in the demo you can use Unity's...
Hi there! I actually haven't seen this behavior before - the menu should only pop up if you press the menu button, so I'm not sure why the Y key...
I am currently working on some more advanced full body features. However, there is a fully body example included in the XR Demo scene that uses...
Hi everyone, Just wanted to mention here that 1.73 is out (or should be out soon). Here is the changelog : 1. Added Virtual Keyboard - You can...
Hi there. Is the screen black in the headset? You may want to try switching the Rendering Mode to multipass. Also if you are using OpenXR and HDRP...
Hey there - I believe we spoke on Discord but wanted to post here in case someone else wanted to do something similar. If you want to spawn an...
Hey there. There is a hand tracking scene included (requires the Oculus SDK) that shows off how to use the pinch gesture to grab items or draw in...
Hi everyone! Version 1.721 has been submitted to Unity. This is mostly bug fixes and some quality of life adjustments. Here is the full change...
Hi there. You can use the vehicle with a player, you'll just want to make sure to remove the CharacterController / Locomotion components, and then...
Hey there. Regarding your first question, the vehicle uses Unity's Wheel Colliders to move around. They each have their own friction properties...