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How could i make use of non-optimal path finding? I'm trying to create a crowd simulation and the fact that all my agents tend to take the same...
Is there any way to extract the vertices and edges of the baked NavMesh? I would like to implement my own path-finding algorithm while still...
Thank you for your answer! I did not implement local avoidance steering. I'm using the NavMeshAgents because they make use of RVO. The path...
Hello! I'm currently trying to create a mall simulator. I've implemented steering behaviours such as: arrive / follow / orient / look and run /...