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There's a chain of pages that ultimately points to how Mono expects naming to work, which would likely be used as the basis for resolution in...
It looks like idiomatic foreach with (SystemAPI.Query) can end up using the same component in memory for multiple iterations. I sure hope I'm just...
I have some similar build-only issues in 2022.2.0f1/1f1/2f1. I thought it was just to do with sub-assets and WeakObjectReference (ECSB-145), but...
As I said, nothing you say applies in this scenario - there is no legal “actual implementation” in the code posted. The protected method in...
There doesn't seem to be any violation of this here. As far as the posted code goes, it's a matter of not implementing the interface properly. If...
You can still use unmanaged singletons to store collections if you want. Same usage pattern as using a managed singleton, just use a struct...
The main issue is using DisposeSentinel. The safety mechanisms don't need it anymore (and usages of it were removed in Collections 2.1.0-exp.4)....
The Issue Tracker link still says it's "under consideration" - the Learn tab is not working for me either, so your best bet is to just find things...
The unfortunate bit is that the tagline for the old DOTS subforum was "Discuss all matters related to DOTS, including the Entity Component System...
Content management APIs available in the current preview seem useful, the functionality of WeakObjectReference<T> is nice (there's a possible bug...
There's a beta version of Unity Hub (3.4.0-beta.1) that prompts for the desired version before installing and also allows SxS installation of...
2D isn't a package, it's what they call a "feature set." This only serves to aggregate a bunch of packages being installed together. You can...
You've been looking at the documentation for creating UPM packages. As far as I'm aware, the Asset Store does not support publishing this package...
It turns out the docs for P/Invoke on UWP actually do say to use "**Internal"...
I've seen this happen a number of times after I make some class hierarchy changes / additions in user code, mostly when adding / removing complete...
You can use m_PendingBuffers (protected) in place of PendingBuffers (internal). PendingBuffers is (at least on 1.0.0-exp.12) just a property that...
The first version you provided uses new buffers that are merely copies of the original chunk data. Writes to those arrays are only writes to a...
The problem comes in if the files are both named identically to the class name. Renaming one of the files makes them work as expected.
[BurstCompile] public static class BurstGeometryUtility { public static Bounds CalculateBounds(NativeArray<float3> array, float4x4 trs) {...
Up to 2021.3, I've been able to define MonoBehaviour derived types as partial classes. In 2022.2.0b8, this doesn't work if there are multiple...