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Hey all. I am trying to make a context menu that lets me add sets of assembly references to an assembly definition. I am having an issue setting...
Did you ever figure out a way to do this? I am also trying this, and unfortunately I can't get to how Addressables.LoadSceneAsync gets the name,...
I have started to passive-aggressively write "//Dang you Unity!" at ever spot in my code that I am having to do unity specific C# things because...
I actually am running into this issue now trying to build as well. Though I think I could have a work around it is a poor one.
@ Is there any update on this, as I know WebGPU has progressed as a standard.
I just started having this issue. I tried reinstalling the package(as that fixed it before) but no luck.
Hi I am getting the error. Assets\Impostors\Runtime\URP\UpdateImpostorsTexturesFeature.cs(38,17): error CS0012: The type 'RTHandle' is defined...
Thank you so much, seems to have been Bolt causing issues in my project(assuming it was causing this as well).
unity made ones from the package manager will show up in Packages/manifest.json, and then any unity asset store ones if installed through package...
Hi! I am having an error related to the dialog system, and hopefully someone can help. An infinite import loop has been detected. The following...
@FlightOfOne @shastarama @Smilefrown Can you all get me a list of your packages/plugins? I am thinking at least me side is one of them causing an...
I did just get the fallowing error after recompile took 5 minutes. An infinite import loop has been detected. The following Assets were imported...
Hi all. My unity can start up, but once something causes a recompile it does that, but then recompile get triggered again and again and again....
I have a version of this happening, It does "Stop", but it just recompiles over and over and over.
I think I might have fixed it by replacing all the Input and KeyCodes with the new input system in the Terminal.cs and Console.cs. I haven't...
I am getting an error about the new unity input system. Is this compatible?
Happening for me also, the newest version of unity 2019.4.5f1. Is this set to be fixed soon?
Hello. I have been trying to move an app over to iOS, but spatial audio .mkv files aren't playing the sound. Is this not an option for iOS? If so...
I am getting the error still in 3.2. Though knowing Unity's long standing lack of actually getting fixes out when they say I am not surprised.
Not to bring back a long dead thread, but is there any new version of this script. I am working in VR, and have absolutely no sense of scale.