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I think this is the biggest improvment i could do, and it's why it is so slow. I'll try to combine them, I can't let all the cells uncombined (as...
Hello, First of all I don't really know if this is the right place to ask, please redirect me if needed. So, I'm doing procedural generated...
Hi everyone, I've wanted to try mlapi. But i can't even manage to install it properly : I have a project, i have folowed the documentation and...
Hello there, So I've been trying to think on how to do this for several days now. I would like help on how to simulate mechanisms? For...
Hi ! So, I don't really know how coroutines works (i know how to use them, not preciselly what they do...) i'm trying to do an async operation....
Then how i can see the texture2D properly in the inspector ? where does it come from ?
Hello, So I am trying to read pixels from a texture 2d : Texture2D texture = new Texture2D(inputDimension.x, inputDimension.y);...
Yes, that was it. Add if conditions before feeding the system, works nicely now. Thanks a lot for the help !
Done a bit of tweaking. When I normalize input vector before multiplication, everything works, But I still lose the information on the input...
Thanks for the reply. The quaternion is created from Quaternion.Euler(random vector3 between -180 and 180). It works when I normalize the result...
Hello everyone, I'm creating a neural networks where inputs and outputs are Vector3, and weights are Quaternions. Long story short, Here is my...
Hello everyone, Firt of all I don't really know where to post this, so if there is a better forum please tell me. For over a week know, I've been...
I've manage to do it, Thanks ! Yes, I a calculating all paths, and getting the position of the corners, I add all the corner-to-corner distances.
Hello everyone ! First of all, I don't really know where to post this, I'll give it a go here. I have trouble understanding how to buid my game...
Hello ! I am quite new to unity pathfinding system, and I would know if there was a method to get the furthest point from a center position, that...
Hi all, I'm making a game (aren't we all?) where the main characters can cast spells. The main mechanic is that the player can only have 3...
I've tried lot of things (fixed updates, physic material) but my player can still glitch and get stuck in a wall. for context, he is a wizard...
I think I've got something working, but don't know if the maths are correct, because i don't really understand multiplying vectors and...
Hi all, don't really know where to post this. sorry if I make any language mistakes, my english isn't that good... I've tried things by miself a...
Hello everyone, I am creating a third person game. So basically I have a main animation layer (idle, run, jump), and a second layer for all the...