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See zloph's post with link here for where to find ContentCameraManager script. Unfortunately I've abandoned this approach and AR/Vuforia in...
I'd made a scene in Unity 2018.2.17 that had a cylinder with 80 sides that had a convex MeshCollider component. The green MeshCollider matched the...
So, over a month later and I still can't find which version of Unity has v7.0.50 of Vuforia SDK. I can see that Unity 2018.1 beta supposedly has...
I noticed that there's a new version of Vuforia that fixes some problems mentioned on the Vuforia forum but they only mention that it will be...
sunnychao - no ContentCamera hierarchy is totally separate from Ground Plane Stage - shouldn't be child or parent of each other. The...
sunnychao - The only thing grabbed from the Scaled Content example is the ContentScaleManager script (corrected in my earlier post now - sorry!)....
It's not as bad as it seems. Look at the ScaledContent.scene in the Examples folder. The CameraScaler.cs script is the main thing that needs...
Ended up abandoning trying to add Vuforia to ARInterface system and went with a 2 camera system instead. The Vuforia Camera handles the device's...
Hard to say. I haven't had a chance to do proper tests and factors such as low light, glare, the device's camera, moving device too quickly, etc...
I've working on a project using the experimental ARInterface that works on ARKit (haven't tried ARCore yet) and especially liked the way it...
What's the best way to deal with placed model scale in Vuforia? Simply scaling the model down is not really an option due to breaking Unity...
Probably related to Stamps, since Bucket fill works OK (but then that uses a different shader!). Tried that link on iPad Pro (iOS 10.3.1), but...
Tried your fix for the stamp bug on iPad Pro: color *= tmp.r + (tmp.g*10) + (tmp.b*100) + (tmp.a * 1000) == 1111; Whilst it was better, still was...
Ideally I don't want to have to keep finding 'magic' colours that work with the stamp tool, could be very time consuming. Also not so great for...
No, compression is off.
The stamp bug still happens when I use RGB24 image for the regions. Like I said, it's happening with your PaintCraft Demo colouring book when run...
Thanks - Won't be able to check using RGB for regions and stamp problem on iPad Pro until next week. In the meantime, I'm struggling to make a...
I've noticed that RGB(0,0,0) which translates to AlphaChannel=0 will be excluded - I gave the RGB values for the problem regions, so they should...
Thanks for the Stamp shader fix, works great on my iPad 2 running iOS 8.4.1 and iPod touch running iOS 9.2.1 (although won't place a Stamp in...
Glad you managed to fix it. When will the new version be out?