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Thank you for your reply! Can you please explain the wrapper idea in a bit more detail? I'm not really into shaders so I'm a little lost here....
This package looks great, especially the fact that it works with the post fx stack. Does this add any shader keywords to a project, and if so,...
Hey, the effect is wonderful visually and I'd love to use it in my project. However I can't seem to be able to use it together with the current...
Awesome, thank you! I had tried that last night but accidentally set the alpha to zero as well, doh :) Now my eyes can be happy again.
Hey, I've just given 2018 b4 a try, and it seems to ruin all the dark color themes by brigthening up everything weirdly. Does this happen to...
Cool, thank you. Looking forward to the updates V3 brings.
Hey, are there any plans to add a "sort entries by alphabet" option to the save file editor, and a filter to quickly find the entry you're looking...
I think i'll wait for 1.1 then - great to hear this is coming. Really excited to see where this project goes :) Again thank you for the great...
Awesome, thank you very much. That's exactly the behavior i was looking for. Is there a way to get this to work on single values inside a struct,...
Just recently started using this. Pretty awesome, liking it so far except for the lack of documentation. Really looking forward to the 2d array...
Awesome, that was lightning fast :D Just picked it up at the store together with Terrain Composer, can't wait to try it out. Thanks!
Hey, great work, the asset looks amazing! Is there any chance of support for toon / cel shaded styles coming - something similar to borderlands,...
Hey, I hope it's okay to post this here, rather than advertising an asset, I wanted to post this suggestion/feature request here. I'd like to...
Who are you? Small but experienced indigame dev. What kind of game are you trying to build or would like to build? Single Player jrpgs, 2D,...
According to the store page this is compatible with Unity 3.5, but when imported in Unity 3.5 it crashes the Project with a Fatal Error, the one...
Thanks a lot for taking the time and effort to put this together, it's really helpful. Awesome :D