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Working on that question, will get back to you, thanks!
Hi @FDMpro @Hyp-X we think we have resolved the issue, can we get a confirmation from your end?
Oh! That was a while ago! Thanks for the ping, let me see, not sure I can easily find this answer.
Hello everybody, here is our Q2 2023 update for the DOTS roadmap! What is DOTS? The goal of Unity’s Data-Oriented Technology Stack (DOTS) is to...
Hi @vadersb_ru, there is no specific plan to deprecate one in favor of the other. But to fully answer that question I would be tempted to rephrase...
Hi all, a few answers, hope I didn't miss anything important that wasn't already answered, ECS foundation can be used for 2D use cases, using...
Hi @cecarlsen, I was involved in the choices made around the integration of Bolt in Unity. You are absolutely right, our visual scripting work...
This is still something we will want to get back to, but not before we have progressed enough with filling the gap of a few missing ECS-based...
Hey, thanks for the question @Fancisco_Greco. We cannot comment on any individual's situation. However, I can tell you that after having...
Hi everyone, My name is Laurent Gibert, Director of Product Management in charge of DOTS and Multiplayer for the Unity engine. I wanted to...
Hello everybody, here is our Q4 update for the DOTS roadmap! What is DOTS? The goal of Unity’s Data-Oriented Technology Stack (DOTS) is to enable...
Hi everyone, just a quick note about the many events coming up next week. Unite 2022 is back on November 1st! Register for free to connect with...
Hi everyone, there is a new release for ECS, more details over here!
Hi everybody, here is our Q3 update for the DOTS roadmap! DOTS Recap The goal of Unity’s Data-Oriented Technology Stack (DOTS) is to enable you...
Hi @MaskedMouse, this is fair feedback thank you. We are limited today by the out-of-the-box features we're using from our third-party software...
Hi everybody, continuing to share production stories for DOTS, after Ramen VR - Zenith and Electric Square - Detonation Racing at GDC, I will be...
Hi everyone, sorry for the small delay between package release and communication. Let's continue our discussion in the up-to-date roadmap post...
Hi everyone! We’re happy to share that experimental Entities 0.51 and its compatible packages are now publicly available! This completes our...
Hi @Brightsi, thank you very much for taking the time to write this post! We definitely hear your point here and understand the frustration when...
Hi everyone, I'd like to redirect this conversation to our latest roadmap update. See you over there!