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Thanks on that one ! I got it working in 2017.4.18 as well. To sum it up all, the proper way to call these methods is : MethodInfo...
Aside from monobehaviours, the only other classes I know can be displayed in a panel are `ScriptableObject` for creating custom assets, and...
I want to make an avatar mask for a generic GameObject, but it doesn't come from a 3D object, so I don't have an Avatar ready to use. I heard of...
I'm looking into writting some documentation for some of my C# code, not only the XML comments inlined within the code itself (that I do already),...
That's... it? No fancy multiplier or Log thingy? That's simpler than I expected. How do the Min distance and Max distance fit into that model?
Any help would be highly appreciated. At this point assuming there is no magical built-in way, I'd simply need to know the math behind the...
Updated Hub again tonight (0.20.1). As expected, the installs of Unity that were nested within Hub's directory no longer worked, so, definitely...
Still not working, neither with EditorUtility.SetDirty or Undo.RecordObject. I tried several other things which lead me to think that assigning...
So, when it comes down to changing a monoscript'ss icon, we need a custom editor to reassign the icon everytime on awake? There are no way to get...
Certain. What's that about object being marked as dirty? I've heard the word before, but I'm not familiar with the concept. I tought this was...
Is this possible to permanently change a monobehaviour's icon like this ? I used @delzhand 's snippet to build my own editor window. While it...
2017.4 here. Screen.height and Screen.width still returns the editor window's size, but instead you can use Screen.currenResolution.
@Madgvox Thanks a lot for the directions ! If it can help anyone else, this is what the code would look like : using System.Collections; using...
I am trying to get the rolloff curve of an AudioSource, in order to evaluate its rolloff at an arbitrary distance. I found...
I eventually figured out what it is that makes array work differently from single property : EditorGUI.indentLevel is set to 1 in array and 0...
Is it possible to create a right-click menu on a specifc propertyDrawer? Just like when you right click on an element in a list or an array. (I...
So, where does the inconsistency between array/single property come from ? And why does the foldout prevent from using its assigned rect, when...
I have a Serializable class that inherits from List<T>. (Where T is a given monobehaviour) To my dismay, the inspector does not naturally draws...
I have a Serializable class that inherits from List<T>. (Where T is a monobehaviour) To my dismay, the inspector does not naturally draws this...
You still have the exact same problem as before in the new code; GetPropertyHeight is still using data from the previous draw instead of the...