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ya you are right, would make sense to have that as separate package, I think probuilder actually already has some of these things but the...
Do you plan to add utility function like SharedToUnique Vertices, UniqueToShared, Extrude, Quad based Mesh construction, Constructing meshes from...
yah I did, that was another issue I had but resolved. This is the method in NativeHashSetData which is causing the problems: public bool...
Appreciate you sharing your code here :) In the NativeHashSetData.cs on line 196 "while (values)" I get Error CS0029: Type byte* can't be...
https://docs.unity3d.com/Manual/cus-layout.html has a dead link on the bottom which should lead to a page descriping how to documentate a package:...
While there is NativeHashmap there does not seem to be a NativeHashSet? Is there going to be one eventually or would I need to implement it myself...
I'm experimenting around and don't really completely understand everything yet so I'd appreciate if someone more knowledgeable could tell me if...
That was easier than expected. Thanks a lot! (your code is missing the ",out float value" parameter but that was obvious to figure out :) As for...
I had a rather simple custom node drawing a hex grid in world position projected on the x-z plane. Looked like this: https://pastebin.com/XLBxJMQb...
thanks a lot, that works perfectly (and I probably could have found out myself sorry!)
Lets say I want to use numeric 1-9 to select control groups or toggle weapons or whatever. Do I need to define a action for each single one of...
I have a similar problem, followed this tutorial [MEDIA] but nothing happens. [IMG] using System; using System.Collections; using...
Thanks a lot , that sounds like it should work, just that I need all the gradient values at once (as I multiply them with the vertex color), so I...
Is there a way to expose the gradient node as property or some workaround?
Just started testing your asset. 2 things I instantly noticed: a) Building for windows fails because AddScriptingDefines.cs uses...
okay, just bought it :-)
have played around with the unity inbuild matchmaker the past days and yours has some features I really miss from theirs. However being rather...
For me it always breaks if I add a property like vector2 or similar and enter a value which includes a decimal delimiter. And once it is broken it...
can you check if your decimal delimiter might be something different than "." - I had exactly the same Can you both check if the decimal...
I just spend 2 hours figuring out why my shaders did not work and stumbled on a localisation bug which messes up shader graph 1) Unity recently...