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This is my understanding how it works: 1. Unity initialize the CRT by texture from the "Initialization mode > Source". So your CRT and texture...
Hi all. I'm working on creation of a system that will leave blood drops on the ground. I hope to made the blood keep on the ground for the end of...
Yes it works. And btw unlit material works with Render2DData.
Ok, looks like I found why it's did not worked. I selected Render2DData by Default. It cause the issue
Hi All, I'm searching a way how optimize my game performance. And some researching I found that Graphics.DrawMeshInstanced can bump it to really...
Yes. I saw it, but looks like they are using sprites displaying UI elements. E.g. they using sprites of numbers to display Lap in TinyRacing
HI, I'm experimenting with replacing old GameObject by ECS and found the Tiny project. It's really amazing! But I stuck with adding UI elements....