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Yes, did anybody try just closing the editor and opening it again? I see everybody deleting folders before doing this. But the thing that fixed...
A threshold before starting an interaction makes sense in most cases, but don't overdo it. Things will start to feel unresponsive quite quickly....
You could find the answer to that, but it does depend on the framework. What you say is correct for DirectX:...
If you're going to use an external tool and you're on Windows, you might as well use wmic:...
That is missing the case where the user presses another button, which should also adjust lastPressed. Generally, for something like this I'd...
I don't think we're here to do your school assignments. And check the forum rules before you post, you are missing code tags.
And it has to be done from a string? You could not just do: CustomClass instance = newNode.AddComponent<CustomClass>(); Oh, actually, it seems...
You could look at the actual content of lines, probably an empty array. So then it's not the code, but the scene that has the issue. (Though the...
I've done a grid like this before. It is indeed just a single shader that draws the whole thing. Basic trick is to use screen space derivatives...
public GameObject AnchorPrefab { get { return m_AnchorPrefab;} set { m_AnchorPrefab = value;} } The => syntax was added in .net 7.0...
Well, I wasn't asking for the variable names, but the values ;-) I don't want to get too technical, but it makes sense that if you are able to...
It's actually pretty typical that there is no Intersection method in Rect. You could add it using an extension: public static class...
When I get an IndexOutOfRangeException, I'm always wondering why this message is so sparse. I mean, I of course enjoy adding some Debug.Log's to...
Those are two fairly different things. They are pretty large subjects, but in a nutshell: A* is a search algorithm, basically runs through...
Mathematically speaking, nobody knows that in the case of an ellipse or a Bezier curve. Smooth interpolation is easy for both, but since there is...
For me this is the second objective, also known as kiss or Occam's razor. My first objective is always to reuse code and reduce the number of...
The class as parameter is called generics and can be applied to classes, but also to methods. Since I'm personally in the camp that prefers...
For me, beyond knowing the basics of the Unity api, it's about knowing what your options are in C# and what common design patterns are. Then...
They are: You write a specific script for a specific prefab. You make instances of the prefab in your scene and that script also gets instanced....
You could make a Rooms class that acts like a factory and keeps track of the Room instances. You could even use that to reduce the new calls and...