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Thanks for the help @guavaman, I'm using Mono 4.0.1 - Ok, so I set it back to 3.5 and when compiling in unity, I get no issue. Back on 3.5...
Very strange, project options was greyed out in MonoDevlop, so I set the target framework of Assembly-CSharp to Mono / .NET 4.0 and it has...
Unity version: version 5.1.1f1 Rewired version: version 1.0.0.67 OS: Windows 8 Recently upgraded Unity: No Very interesting. It wasn't popping...
Not sure what is going on this morning, but when I went to build my project I got a fresh bug? Line 49 of CanvasScaleFitter.cs [ATTACH]
[IMG] uTracker - Timeline Management, Available now on the Unity Asset Store uTracker is an editor window extension that allows code-free...
@MortenSkaaning still waiting for a response.
Same here. This is upsetting because I thought I had finally found a possible solution to our problems. @MortenSkaaning, how can I get the 5.10b6...
Hey guavaman, fresh Unity 5 installation and imported Rewired - Mono is throwing this error: [IMG] The error shows in Mono only and not in the...
@guavaman this is interesting! Strange that two different sets of results are coming up on that page... I just checked my results again and I can...
no worries! Glad I could help :) I think I will rely on the template and also the fact that I doubt many will be using exotic controllers with...
@guavaman Will read about unknown maps and try work through editing the current maps to allow use of my current controllers. I will get back to...
@guavaman Thanks for getting back so quickly :) greatly appreciated. You are correct in guessing that they are actually non-MS controllers, they...
Guavaman, first I'd like to say thanks for what looks like a great project, I'm looking forward to getting the most out of Rewired. Secondly, I'd...
I would like to confirm that this is indeed a bug. I have been getting alternating FPS and thread caps after quitting unity and reloading the...