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After I updated from Unity3 to Unity4, I encounter this weird problem.... When I set "collider.enabled = false;" Raycast's hitinfo.collider still...
But what about iOS devices? Say I have want to record things in the App as video, and then playback later when recording is finished?
try Application.internetReachability http://docs.unity3d.com/Documentation/ScriptReference/Application-internetReachability.html
Object.renderer.bounds.extents will give the proper screen respective size. Posted it here in case anyone needed reference for future.
I tried: CGPROGRAM #pragma surface surf Lambert alpha struct Input { float2 uv_MainTex; float2 uv_BoneTex; };...
Ok I tried adding this in, and removing the light, and this seems also to overwrite the surface texture... Any help how I should tweek it?...
I had to necro this... I need to add lighting, and I used "Lighting On" in the pass, but then I loose the blend. Anyidea why, or how to fix it?
Here try something like this: private float duration = 1.0f; // Update is called once per frame void Update () { Color...
Well, mainly for mobile devices, where I don't want to rely on a connection, so a patch of assets can be downloaded once, and remain on the device...
Thanks, most of your reply are very helpful, so if I put an assetbundle.unity3d file in an folder like ExtAssets\, in the same project, can I...
I also notice there is a "Build Asset Bundle from Selection" in the example asset bundle project, how was that menu selection created? is it from...
I found out that if you selected all of the assets and right click, there is a exporting package, but that export .unitypackage file, is that the...
After reading the information on how to build asset bundle, I am still confused as to how to setup this asset bundle in:...