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Hello, I am making a mobile game and I have 4k size images in an atlas. I want to support FHD (1080p) and HD (720p) as well. However, downscaling...
For my situation, I made scriptable objects addressables, and the scenes referencing those scriptable objects are addressables too. No problem...
i've encountered the same issue as well. Setting up 4 worker threads for Enlighten. Thread -> id: 70000d3ee000 -> priority: 1 Thread -> id:...
Hi may i know is there an update to this issue? the link you've provided leads to a 404 page. I am using Unity 2020.3.3f1, Addressables 1.17.17...
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Hi, can I know is there any example to use On Demand Resources with Addressables? The link about it is still using Asset Bundles...
Hello, can i know why UnityNotificationData.m, UnityNotificationManager.m and UnityNotificationWrapper.m is included in tvOS platform when tvOS...
Update: if I call videoPlayer.Stop() and videoPlayer.Play() again, it will be playing again. :)
Hello! This happened only on tvOS. Tested on macOS and iOS and both don't have problem with it.
I am using Unity 2019.4.9f1, exported to Xcode 12 beta targeting tvOS 14, following the example provided from...
Can I know is this issue being looked at or I will have to find out the solution myself?
that's awesome! thanks for the follow up! :)
yeah you are right. There are not much budget on drawcalls if the game is targeted for mobile. Also, will it be working with Unity's default Mask...
Hello, I would like to know can those shapes be created in runtime? also, can those generated shapes added into Sprite Atlas and be loaded...
Yup, I have the updated LanguageSource Asset. It is marked as changed for git. However, built version do not seems to be getting the text from the...
Hi, i am writing regarding...
yeap! that's awesome! will test it out again later today. Thanks for the update :)
Hello, I would like to know how can I support masking for UI? I've tried setting Stencil ID but it seems that's not enough to compare with the...
hello, u can go to Tools > Demigiant > DOTween Utility Panel, Preference tab, untick Safe Mode to see where's your error exactly.
same for me too