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Ok i'll take a look at some tools, thanks for the help.
Thanks for the quick response. That makes sense, all the fonts I've tried are newer google or adobe fonts that likely only use the GPOS table....
Hi all, i'm having some issues with importing the kerning pairs for any font file with text mesh pro. I've tried multiple fonts now, with the...
That would be great thanks, spent a while trying to figure out the problem but no luck. All the bindings are right and they're definitely not...
Thanks for the quick reply. It's set up just the way you described, and the validate bindings tool works, no errors, so I'm not sure why the...
Related to the Nested Collections Nyxo was talking about, I can't seem to get nested collections to work with ItemSource binding, what's the right...
That sounds good, I think it'd be really helpful. The tricky part is I don't' want to change it for all of the stuff in the item template, just...
I have a question similar to Launchpad's: I'm using itemsourcebinding to create a list of objects, which works great, but I want something...
Just bought the system, exactly what I was looking for, but i'm getting one strange bug. After importing everything, I booted up the demo scene,...
Purchased this a few weeks ago, and it's been a big help so far, but I did have a quick question: Are there any functions other than...
IMO, just buy yourself a copy of NGUI (link here), and save yourself dozens (if not more) of hours of headaches. The base GUI in Unity is awful,...
The graphics, physics, and animations all look great, probably the most fluid FPS i've seen in Unity so far, but do you have any details about how...
Thanks for the detailed reply! I ended up doing what you suggested for the levels, used item source binding and item template like in the...
Thanks for the great response! Some very useful stuff there, and the inventory example looks like it will be very helpful as well. When you say...
Just started using NData, and although it took me a little time to wrap my head around it (the tutorials helped a lot), i'm finding it very useful...
Ah ok, I didn't realize that. I'll test it out again. Thanks again for the quick responses and for the help, just purchased it today. Really...
Sorry if i'm being thick, but how could you use NGUI without shaders? I'm only using 1 sprite atlas in my test scene, and if I assign any shader...
I can't get any of the NGUI shaders to work with older devices, does this mean NGUI is pretty much unusable on 3G and earlier devices? I know...
Ok great, thanks for the quick reply! Purchasing now, looking forward to using it. Edit: ah ok, does this mean I just need to change the atlas...
I'm getting a strange problem with the trial version of NGUI. Everything works great when test building to newer devices, but on some older...